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Event driven programming (EDP ... The Observer Pattern is a behavioral design pattern that defines a one-to-many dependency between objects so that when one object changes state, all its ...
Design patterns are usually classified into three categories: creational, structural, and behavioral ... the fundamentals of object-oriented programming, such as classes, objects, inheritance ...
In this paper, we analyzed the Learning Object Oriented Programming MOOC from Technical University ... Interaction in the MOOC was considered in this context as a means of detecting behavioral ...
The purpose of this work is to use a blockly visual programming educational game for university students and analyze their sequential learning behaviors. The study presented a two-level sequential ...
so this repo for anyone needs to learn design patterns in Dart language. This repo also helped developers use Dart programming language by providing some examples for each pattern with many UML class ...
Using four primary device sensors (touch, accelerometer, gyroscope and orientation), hundreds or even thousands of behavioral patterns can be used to continuously authenticate users. These ...
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