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To help you do this, I have included a couple methods, demonstrated in the (poorly written) vanilla JavaScript examples ... or are stuck in a predefined format. Create a new Graph instance for said ...
// Select the canvas and get its context const canvas = document. getElementById ('gameCanvas'); const ctx = canvas. getContext ('2d'); // Define the size of the grid and cells co ...
Or perhaps the visual is a graph whose coordinates are defined ... the canvas tag provides a simple way to render on the client using JavaScript. Table 1 describes some of the core canvas functions ...