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Aim-IK, is a Unity package, to procedurally orientate the character's head (and spine) in a direction without using any animation data. This comes as a correction on (some) joint(s) rotation, on top ...
You get all the benefits of the best motion-capture performance, but you can interact with it.” Ziva’s are not the first digital tools Unity has acquired. Last year, Unity paid $1.6 billion to ...
A rigged Unity character controller with inverse kinematics built using the Animation Rigging Package, that works with OpenPose ControlNet in Automatic1111 WebUI via the API. - ...
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