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It also has the same downsides as AMD and Nvidia’s frame generation techniques, though. Latency is slightly worse when using Frame Generation, and some of those frames aren’t “real,” so it ...
Using DLSS Swapper to patch in the DLL for DLSS 2.5 knocked 12fps off the average frame rate for the benchmark sequence, while moving up to DLSS 3.5 only added 1.5 frames back.
If Frame Generation is available and Ray Reconstruction is not, it’s using DLSS 3, and so on. This bundle of features can get confusing, but Nvidia puts up guardrails depending on the GPU you have.
A brand-new version of Nvidia’s GeForce drivers has unlocked a helpful little feature: a universal frame rate cap. If you’re tired of setting this limit in every individual game you play, this ...