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For example, you may want to rotate, translate, scale, or skew your graphics to create animations, effects, ... Matrix multiplication is a way of combining two matrices to produce a new matrix.
The purpose of this experiment is to fully visualize and understand why using the tensors in the pytorch library for matrix multiplication is much more efficient than doing the same thing inside of ...
i tried godot to verify some 3d transformations and found out that they were 'incorrect'. it seems like godot uses XYZ order for rot. matrix multiplication but the correct order is ZYX (like in ...