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Sempre quis fazer algo procedural e decidi fazer um mapa procedural similar ... é aqui que é aqui que é feita a configuração do Tilemaking e outras configurações do Tile. Criar um BiomeData, informar ...
This project implements a biome-based procedural generation system in Unity. It utilizes a color-coded biome map (an image where each pixel represents a tile) to dynamically generate a 2D open-world ...
Abstract: Procedural Content Generation (PCG) for Games is a field that in the past few years has seen both extensive academic study and practical use in the games industry. One of its common uses ...