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Procedural generation works by using an algorithm that is basically a set of rules for how content is created. If you were to take all the natural laws of the universe and put them together in a ...
Microsoft’s new Flight Simulator uses real-world satellite data that is gobbled up by a procedural generation algorithm to build the vast majority of the Earth’s scenery. It’s taken many ...
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The Best Games That Pioneered Procedural StorytellingSome games have used procedural generation to create sounds or music on the fly, and, surprisingly, the first game to do this was Pong, in 1972. Then there are games that use algorithms to create ...
As a result most of them would create content on the fly using algorithms. Procedural Content Generation is the algorithmic generation of anything in the game world from a simple rock to blades of ...
Or rather, through the science of procedural generation, they are making a program ... mutated into more seeds by a cascading series of algorithms—a computerized pseudo-randomness generator.
"Procedural content generation feels a bit like violating ... the beaten path or how efficiently they dispose of enemies. The algorithms could be based on just the current player's behavior ...
"The Subnautica Terrain Test is a tool that allows users to create procedural, underwater, semi-realistic terrain," write UWE. "A programmer can write a terrain generation algorithm, edit it ...
There are a lot of people exploring the vast unknown reaches of space lately. No Man’s Sky may be grabbing all the headlines, but Starbound, the open-ended 2D space life sim — which can play ...
Spelunky used procedural generation to improve replayability and compete with big budget games. Now Spelunky 2 will try to do it better. Let's look back on how Spelunky came to be, and how it ...
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