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The JavaScript works entirely in the browser so your KML is never uploaded to our server. Create ‘from’ and ‘to’ placemarks. ... The guidelines only determine the angle of rotation.
At first, it is necessary to import the Rotator by: from image_rotation import Rotator. Then you need to build a rotator for one type of annotation and a rotation angle or a range of rotation angles.
Here we'll use the Matrix class to help us create a matrix that can transform any point or vector around any vector/axis and an angle: Matrix.SetToRotation(Angle As Double, Axis As Vector, Center As ...