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This project demonstrates a simple yet efficient algorithm to compute a blue noise sampling of a triangle mesh. The number of sample can be set to any value. The algorithm is described in the paper ...
Mesh denoising is an essential process in many geometric applications. We describe a simple and efficient mesh denoising approach based on genetic algorithm. The raw mesh is smoothed using a ...
This project aims to provide a practical implementation of generating simple 3D meshes and applying the Marching Cubes algorithm using a Compute Shader in Stride (formerly known as Xenko). It offers a ...
W. Sun, C. Bradley, Y. E. Zhang and H. T. Loh, “Cloud Data Modeling Employing a Unified Non-Redundant Triangular Mesh,” Computer-Aided Design, Vol. 33, No ... During the process of triangulation, and ...
We modify the occlusion-adaptive, content-based mesh design and forward tracking algorithm used by Yucel Altunbasak for selection of points for triangular 2-D mesh design. Then, we propose a new ...
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