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Note:This code only works for solvable 4x4 matrices and for some solvable matrices it may take too much time.
This paper covers heuristic-based approaches and works with Manhattan Distance, Misplaced Tile, and Linear Conflict heuristics under an A* search algorithm to come ... are very effective for solving ...
This paper introduces a new approach based on a meta-heuristic algorithm with a solving of the 15-puzzle problem. Generally, only Manhattan distance is used as the heuristic function, while in this ...
The 8 puzzle, also known as the sliding tile puzzle or the 15 puzzle, is a classic problem ... a Solving Algorithm Various algorithms can be employed when solving an 8 puzzle, including Depth-First ...
Figure 9. Maze solving using A* search algorithm. 5. Conclusion The basic core of pathfinding algorithm is just a small piece of the puzzle in AI games. The most concern problem is how to use the ...