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Depends on input taken from mouse clicks. Building computer graphics from scratch using mathematical equations and problem solving with C++. Implementing the most famous computer graphics algorithms ...
A computer graphics algorithm is a set of instructions that tells the computer how to generate or transform an image, such as drawing a shape, applying a texture, or adding lighting effects.
In 1963, while a student at MIT, Sutherland created a highly interactive drawing-and-design program called Sketchpad, at a time when the concept of computer graphics barely existed. It used an ...
When filling the interior region of a planar polygon in computer graphics, it is necessary to identify all points that lie within the interior region and those that are outside. Sutherland and Hodgman ...
This repository contains a JavaScript implementation of the Cohen-Sutherland Line Clipping Algorithm, a fundamental computer graphics algorithm used for line clipping in 2D graphics. This algorithm is ...
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