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Stop looking for your gamepad Unity mapping around the web, discover it directly into Unity. This package is meant to be used along with the legacy InputManager, it's useless and not working with the ...
First, you need a build of the Unity project found here (TBD link) that outputs Gamepad controls to text files for consumption by AutoIT. Then simply run the NWNCustomControls.au3 file and follow the ...
Most of them were fairly esoteric: The Wii U version of Unity supports DX10 level graphics, deferred rendering, GFX output support on the Wii U GamePad (using its forward-facing camera ...