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Just a small project, trying to make use of Unity only, to create a way to support multiple gamepads in the same game, regardless of their type. It uses Unity's built in tools, along with a unified ...
Cybershoes example project usable in Quest development. Shoe input appears as gamepad input. The example illustrates how to get gamepad input and suggests solutions for a seated play mode. Testing ...
Based on the new e-book: Level up your code with game programming patterns. These examples are taken from our new e-book, Level up your code with game programming patterns. This 100-page guide ...