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Game engine Unity has announced it will begin charging developers a fee every time a user installs their game. That's even if someone's just installing games they already own on a new computer.
For smaller indie developers who use Unity Personal/Unity Plus, they'll have to pay Unity $0.20 per install once their game passes $200,000 in revenue over the last 12 months and 200,000 life-to ...
Unity finally addressed developers’ biggest questions about its new pricing model. Unity executive Marc Whitten participated in a fireside chat that addressed the company’s new pricing program ...
Unity’s new “per-install” pricing enrages the game development community Fees of up to $0.20 per install threaten to upend large chunks of the industry.
In response, Unity “[acknowledged] the confusion and frustration” and re-addressed developers’ concerns in a post to X on September 13. “More than 90 per cent of our customers will not be ...
Unity has announced that starting on January 1st, 2024, it will implement a new pricing model that will charge developers based on how many times a game was installed. Review bombing, meet revenue ...
UPDATE Sept. 20, 2023: Terraria developer Re-Logic has also thrown its support against Unity's policy changes, committing to donating $100,000 to two emerging game engines, and an additional ...
As of 1st January, 2024, however, developers will be expected to pay an additional monthly Unity Runtime Fee per new game install - seemingly including re-installs and installs across multiple ...
Unity is putting a new pricing model into effect on Jan. 1, 2024, tying a fee to game installs. The game industry is not happy about it.
Unity‘s new fees – which will charge developers every time that their game is installed – have been incurring ire from those who use the software engine to make a living.. READ MORE: Why ...
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