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Unity does not know what key your pressing. This helps catch the input and get the keycode. We use buttons to fire off a method that takes a simple struct. The struct has the keycode and an Action.
Today we're going to take a first look at the Unity3D game development engine. This engine is pretty easy to use and has gained a lot of popularity in recent years. It supports multiple languages ...
//define default keymaps static string[] keyMaps = new string[7] { "Jump", "Forward", "Backward", "Left", "Right", "Up", "Down", }; static KeyCode[] defaults = new ...
In this blog I have mentioned, how we can make object move by adding force. Force and Velocity both are component of Physics. So, to make our gameobject come under influence of Physics we must attach ...