News

Book Abstract: This new edition provides step-by-step instruction on modern 3D graphics shader programming in OpenGL, along with its theoretical foundations. It is appropriate both for computer ...
This book is a distillation of everything I’ve learned about what effective development looks like in Java (so far!). It’s what’s left over after years of experimenting, getting things wrong (often ...
LaMothe, mathematician and computer scientist and author of the immensely well-received Tricks of the Windows Game Programming Gurus, has reprised that technohit with the same thing for 3D simulation.
A 3D first-person problem-solving adventure game has been developed by computer scientists at the University of California, San Diego. Players in the game use the Java programming language to ...