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The Code This is a pathfinding implementation in C++, using the A* Algorithm. It uses my 2D game engine, Sloth Engine, for basic rendering and component based actors. This project uses an engine-side ...
Implementations of the A* algorithm in C++. Contribute to justinhj/astar-algorithm-cpp development by creating an account on GitHub.
The A* algorithm is a graph search algorithm which has shown good results in terms of computational complexity for Maximum Likelihood (ML) decoding of tailbiting convolutional codes. The decoding of ...
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