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rotate.matrix[0][0] = cos + x * x * C; rotate.matrix[0][1] = x * y * C - z * sin; rotate.matrix[0][2] = x * z * C + y * sin; rotate.matrix[0][3] = 0; rotate.matrix[1 ...
Learn more about bidirectional Unicode characters //interval [low to high]. public static int[] add_matrix_row(int[] A, int[] B, int low, int high) { int[] Res = new int[A.length]; //Purpose: Holds ...