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Ritter's algorithm is very simple and efficient, but gives only a coarse result which is usually 5% to 20% larger than the optimum. Computes a bounding sphere for points, which must be an Iterable<[x, ...
Slepian functions are commonly used to analyze band-limited signals over arbitrary spatially limited regions on the sphere. However, the classical algorithm struggles to compute Slepian functions with ...
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