News

Learn how to connect incompatible interfaces and reuse code with the adapter pattern. See UML diagrams and code examples for different implementations.
02 - weapon-game In this example, I demonstrate the use of the Adapter Design Pattern in order to use a third-party class in our weapon game. We don't have the source code of the third-party classs ...
Leverage the Adapter design pattern to map incompatible interfaces, increase code coverage, and reduce complexities in designs ...
In Design Patterns, the authors describe the Adapter pattern like this: Convert the interface of a class into another interface clients expect.
The Adapter design pattern is a structural pattern that allows the interface of an existing class to be used as another interface. It acts as a bridge between two incompatible interfaces, making them ...