While Kojima would go on to create the beloved Metal Gear series at Konami, he first had some convincing to do. Not only was he up against resistance to the idea of story-focused games ...
Kojima joined Konami in 1986 where he directed, designed and wrote the first game in what would become the long-running Metal Gear Solid franchise. That game is also said to have laid the ...
Hideo Kojima is a living legend in the gaming industry, known for his creativity, out-of-the-box thinking, and willingness to do what other ... rare for one of his games to disappoint.
The most demanding period of game development—both physically and ... That's my instinct, and that's what I love to do," Kojima wrote at the time.
Hideo Kojima may be calling it quits soon when it comes to creating video games. The video game legend took to X to speak on his longevity in the industry. In a new post on X, Kojima shares that ...
It was like, what do I have to do here ... If you're a fan of the man, check out our list of all the upcoming Hideo Kojima games.
Check out how we test and review games here Metal Gear Solid ... It was like, what do I have to do here, do I have to start beating people up?” HIDEO KOJIMA, 1999 After talking with an ...
Game development culture still involves "crunching" despite improvements in working conditions. Hideo Kojima acknowledged the physically and mentally demanding nature of crunch time on Twitter.
Some fans have pulled out some unique theories, but Kojima and his team haven’t offered any clarification. One thing we do know is that the title itself stands for “overdose,” and the game ...
Calling it the "most demanding period of game development", Kojima posted to his Twitter ... but with so much still to do, lots of employees are made to work much longer hours than usual ...