While Kojima would go on to create the beloved Metal Gear series at Konami, he first had some convincing to do. Not only was he up against resistance to the idea of story-focused games ...
Kojima joined Konami in 1986 where he directed, designed and wrote the first game in what would become the long-running Metal Gear Solid franchise. That game is also said to have laid the ...
Hideo Kojima is a living legend in the gaming industry, known for his creativity, out-of-the-box thinking, and willingness to do what other ... rare for one of his games to disappoint.
The most demanding period of game development—both physically and ... That's my instinct, and that's what I love to do," Kojima wrote at the time.
It was like, what do I have to do here ... If you're a fan of the man, check out our list of all the upcoming Hideo Kojima games.
Check out how we test and review games here Metal Gear Solid ... It was like, what do I have to do here, do I have to start beating people up?” HIDEO KOJIMA, 1999 After talking with an ...
Game development culture still involves "crunching" despite improvements in working conditions. Hideo Kojima acknowledged the physically and mentally demanding nature of crunch time on Twitter.
After the first Death Stranding's inclusion of a fun easter egg from Kojima's P.T., it would only make sense for Death Stranding 2 to do the same. Death Stranding 2: On the Beach Legendary game ...
and the idea that Kojima says he’s blending games and movies for a new type of thing, whatever that might mean. We do not have a release date or release window for OD, as Kojima always works at ...
With the PlayStation 4 title, Kojima tries to do something different, to push the medium forward. You can say the game isn’t stimulating, you can say its story is messy and its writing is ...