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To add a class in a Visual Studio C++ project, in Solution Explorer ... For more information about how to create MFC classes, see MFC class. For more information about how to create ATL classes, see ...
I no longer use the Unreal editor to create classes because it's inconvenient to keep switching back and forth between visual studio and the engine editor. Also, the templates that the engine uses ...
The Visual C++ 6 Advanced Breakpoint dialog allow specifying the scope (function, source file, and executable) of the variable being tracked, and this works well for "regular" (non-class-member ...
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