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Gamification and game-based learning can centre students in the learning experience and improve university enrolment rates.
Tamil Nadu launches ‘Level Up’ to improve English in Classes 6–8 govt schools with trained teachers, fun tasks, and digital ...
And as the war for talent, retention and agility heats up, a stark reality is coming into focus: It can’t let training be an ...
Python is one of the most approachable languages to learn, thanks to its object-oriented-first approach and its minimal ...
Under the theme ‘Hello Summer,’ Dubai Culture and Arts Authority (Dubai Culture) is launching a new edition of its School of ...
The multiple challenges of managing large-scale PV wastes demand a proactive approach; the costs of being underprepared or unprepared far outweigh those of early preparation. We must anticipate the ...
The Malaysian Fire and Rescue Department (JBPM) is aiming to set up 38 new Community Fire Learning Centres (CFLCs) across the ...
India’s e-commerce sector grew rapidly over the decade, driven by internet access, cheap smartphones, and digital-savvy consumers.
A new study reveals that inhibitory neurons born later in development mature more quickly than earlier ones, allowing them to ...
Watching a therapy dog video for as little as five minutes can significantly reduce stress, according to a study co-led by ...