Put simply, it’s the answer to all those constraining and repetitive non-playable character (NPC) dialogue trees — simply a bunch of pre-packaged AI models (called NIMs) that can be run on the GPU to ...
[KRAFTON] That collaboration led to the technology Krafton demonstrated with its "Ally" non-playable character (NPC) in its Player Unknown’s Battlegrounds (PUBG) franchise and its single-player ...
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