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Unity has a particular coding model and architecture that requires knowledge of common software design patterns. This means that to be able to optimally code a game in Unity in the same way you do in ...
(this diagram is also available on Miro for bigger text) On top of the native Unity scenes, we have a data layer made of ScriptableObjects called SceneDataSO. These bits of data are passed around and ...
Unity (NYSE: U), the world’s leading platform for creating and growing games and interactive experiences, today announced that Unity 6, the most stabl ...
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