Efficient math used for 2D matrices Parallax system (Z coord, optional), ground (usual 2D gameplay level) is at Z 0 and the camera is at 1 e.g. if you wanted to draw a sprite(s) behind and half the ...
Download the Libraries and place them in /Refs as shown below. The libraries for this project must be downloaded separately. They can be found in the LuaCsForBarotrauma Steam Workshop folder under the ...