The Metal Gear Solid games span across decades, though not in chronological order. This should clear the timeline up.
Image via Hiroshi Shinkawa's X/Twitter account The official X/Twitter account for composer and arranger Hiroshi Shinkawa posted a message from his wife on Friday revealing that Shinkawa died on ...
Hideo Kojima may be calling it quits soon when it comes to creating video games. The video game legend took to X to speak on his longevity in the industry. In a new post on X, Kojima shares that ...
Metal Gear creator Hideo Kojima is questioning how long he can remain creative while revealing the Death Stranding 2: On the Beach is in "crunch time." A series of X/Twitter posts from Kojima revealed ...
In a series of messages on X, Kojima provided fans with some insight into the current development of Death Stranding 2. Kojima said that work on Death Stranding 2 has entered the “crunch ...
Metal Gear creator Hideo Kojima is questioning how long he can remain creative while revealing the Death Stranding 2: On the Beach is in "crunch time." A series of X/Twitter posts from Kojima ...
Kojima joined Konami in 1986 where he directed, designed and wrote the first game in what would become the long-running Metal Gear Solid franchise. That game is also said to have laid the ...
Death Stranding and Metal Gear creator Hideo Kojima is pondering his advancing age again, this time telling fans he "can't help but think about how much longer I'll be able to stay 'creative ...
Director Hideo Kojima shared a small update on the development of Death Stranding 2: On the Beach via social media. While there is no firm release date for the title, he noted the game entered ...
Between Death Stranding 2: On The Beach, Physint, and OD, Hideo Kojima is a very busy developer and keenly aware that time is catching up to him. On X/Twitter, Kojima explained how he'd like to ...
Hideo Kojima acknowledged the physically and mentally demanding nature of crunch time on Twitter. The culture of crunch will likely persist due to high budgets and unreachable sales goals in game ...