About 30,400 results
Open links in new tab
  1. Star-mesh transform - Wikipedia

    The star-mesh transform, or star-polygon transform, is a mathematical circuit analysis technique to transform a resistive network into an equivalent network with one less node.

  2. Implementing A Star algorithm on 2d array - Stack Overflow

    Sep 29, 2016 · Here's a JAVA implementation of Dijkstra’s shortest path algorithm: // A Java program for Dijkstra's single source shortest path algorithm. // The program is for adjacency …

  3. Mesh Class • Perhaps the simplest way to store a mesh of tetrahedra is: class Mesh { public: private: }; void AddNode(const glm::vec3 &node); void AddTetrahedron(uint n0,uint n1,uint …

  4. DistMesh - A Simple Mesh Generator in MATLAB

    DistMesh is a simple MATLAB code for generation of unstructured triangular and tetrahedral meshes. It was developed by Per-Olof Persson (now at UC Berkeley) and Gilbert Strang in the …

  5. Under what conditions is the star-mesh transform invertible?

    The Δ-Y and Y-Δ transforms have the nice property that a Δ can always be turned into a Y, and a Y can always be turned into a Δ, no matter the value of the resistances involved. There's a …

  6. A Star algorithm in C implementation with arrays?

    Apr 25, 2017 · The problem is simple: There is a NxN array. You can either go up/down or left/right, no diagonial. Horizontal is better (less cost =5) than vertical movement (high …

  7. algorithm - Dealing with a time-based constraint in A-star on …

    Sep 3, 2016 · I was able to use A* to find the shortest path. Now the problem was slightly modified in that concept of time was introduced and waiting at current node was allowed. The given …

  8. A* Search Algorithm - GeeksforGeeks

    Jul 30, 2024 · What A* Search Algorithm does is that at each step it picks the node according to a value-‘f’ which is a parameter equal to the sum of two other parameters - ‘g’ and ‘h’. At each …

  9. These equations can be solved using central finite diferences on a regular grid in the (ξ, η) domain to determine the (x, y) coordinates of each grid point. Picard iteration: Start from initial …

  10. The fundamental mesh quantities are the arrays P and T, and if we understand them, we can handle other items, such as the triangle neighbor list, or the boundary node list.

Refresh