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  1. Three ways to architect your game with ScriptableObjects - Unity

    What you will get from this page: Tips for how to keep your game code easy to change and debug by architecting it with Scriptable Objects. These tips come from Ryan Hipple, principal …

  2. Unity - Manual: Unity architecture

    This section of the User Manual contains information on how Unity implements .NET and C#, and any exceptions you might encounter as you code. For information on how to get started …

  3. Functional Unity Architecture: A Developer’s Guide - Medium

    Oct 29, 2023 · UI Framework Layered Approach: This system is ideal for games with intricate UI. While a main menu might have several states, some menus remain visible throughout.

  4. How to properly build a script architecture in unity C#

    Jul 29, 2022 · If you like keeping your data and systems separate, then I recommend looking into Unity's entity component system (ECS) for a good data-oriented architecture. Or if you want to …

  5. New free e-book and demo: Create modular game architecture in Unity

    Apr 20, 2023 · Our new 70+ pages e-book, Create modular game architecture in Unity with ScriptableObjects, which provides best practices from professional developers for deploying …

  6. GitHub - amrittb/so-architecture: Scriptable Object Architecture ...

    A scriptable object based game architecture for Unity. TransformSetter script allows you to set transform variables to scriptable object variables. See ThingsExample scene in Examples/Sets …

  7. Soap - Scriptable Object Architecture Pattern by Obvious Game

    Most performant ScriptableObject Architecture on Unity. Reduce wait time to enter play mode by 90%, by enabling the editor play mode option (compatible with Soap). Tested on the latest …

  8. UnityGame Architecture with Scriptable Objects - Medium

    Oct 1, 2022 · Discover how to use Scriptable Objects in Unity to streamline enemy management and enhance game performance

  9. A Better Architecture for Unity Games - TheGamedev.Guru

    The path to a better Unity Architecture – Summary. Let us begin! 1. Dependency Injection. Your classes are not responsible for getting the references they need, do not force them to. They …

  10. Unity Single Scene Architecture - Game Manager - Playable Design

    Oct 15, 2022 · In this post, we will add a GameManager, Assembly Definitions, and play mode testing to the game. Let's create a game manager script that will be responsible for …

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