
Humanoid:GetAccessories | Documentation - Roblox Creator Hub
This code sample will wait for accessories to fully load, print out how many there are, and then destroy them all.
Rigid accessories | Documentation - Roblox Creator Hub
Unlike clothing accessories that stretch and fit over a character body, rigid accessories attach to a specific point on an avatar character and don't deform or wrap over a target. To create a …
Accessories from an existing model | Documentation - Roblox
In many cases, you may want to convert a premade model from your modeling software into an accessory on Roblox. If you are looking to create your accessory from scratch, see Create …
Upload and publish | Documentation - Roblox Creator Hub
After you select the Asset Category, Studio begins validating the asset to ensure that it matches Roblox's accessory technical requirements.
Import clothing accessories | Documentation - Roblox Creator Hub
Test out various sample characters, clothing, and animations. See Test accessories for additional information.
Rigid accessory creation | Documentation - Roblox Creator Hub
Rigid accessories are 3D objects that users can equip to their avatar characters in an experience or through Roblox's Marketplace and Avatar Editor.
Accessory Fitting Tool | Documentation - Roblox Creator Hub
The Accessory Fitting Tool (AFT) is a built-in Studio tool that allows you to test your custom models on multiple combinations of character bodies, animations, and accessories before …
Use the accessory fitting tool | Documentation - Roblox Creator Hub
Use the AFT preview window and your mannequin as an accurate preview of how your asset fits on the character. The clothing mannequin in the workspace does not accurately portray how …
HumanoidDescription:GetAccessories | Documentation - Roblox
This code sample prints out all the asset ids and types of the accessories in the HumanoidDescription.
Import rigid accessories | Documentation - Roblox Creator Hub
Use the AFT preview window and your mannequin as an accurate preview of how your asset fits on the character. The clothing mannequin in the workspace does not accurately portray how …