
Can I use Cursor IDE as the primary IDE for Unreal Engine?
Nov 9, 2024 · you can use it to edit code, but it cannot build a Project due to some licence thing where only Visual Code has the licence but not Cursor. there is some super long way to try …
Using Unreal Engine with Vs Code - Getting Started & Setup - Epic ...
Dec 29, 2023 · I’m new to UE but I use VSCode at work, I switched last week to VSCode and I have found peace of mind. CTL + F5 and CTL+Shift+B are my best friends (I realized I can do …
UnrealSharp - Epic Developer Community Forums
Mar 9, 2024 · UnrealSharp UnrealSharp is a plug-in developed for UnrealEngine 5. Through this plug-in, you can use pure C# to develop UnrealEngine 5 projects. Main Features Supports …
Use C# to script in Unreal Engine 4 now, courtesy of
Oct 23, 2014 · Nobody’s looking for “C++ scripting”. Honestly, most of them don’t need access to the engine code or the ability to write platform-native code, but the ones who do are in a bad …
What does Unreal Engine use for game development?
Apr 12, 2022 · The Unreal Engine is a full platform - when you use c++ to code a game, you actually create the project from Unreal Engine, it sets up a full starting level (with 3rd,1st …
Multithreading and Performance in Unreal - Programming
Jul 1, 2023 · There’s a criminal lack of condensed documentation on how to implement actually useful multithreading in Unreal, and also a general difficulty to find a good overview of …
Visual Studio Code with UE4 - Epic Developer Community Forums
Nov 15, 2016 · Hi KinDaKreator, Unfortunately Unreal Engine 4 does not currently support Visual Studio Code. The Engine looks for an installation of the full Visual Studio IDE, so you would …
Writing custom HLSL shaders? - Epic Developer Community Forums
May 5, 2018 · Before you start doing any custom HLSL code in UE4, make sure you really need to do that. Materials are shaders, the way it works is whole graph is converted to HLSL (you …
How many cores does UE4 support? - Programming & Scripting
Jan 27, 2015 · The UE4 editor supports Multicores + Multithreading out of the box. When you are compiling shaders, building lighting, ect. It will use as many cores as you can throw at it. More …
Possible to use my own pure HLSL and GLSL shader code?
Sep 16, 2014 · You won’t be able to use your GLSL code directly, all GLSL code is auto converted from the HLSL code. You have two options for using HLSL. Custom node in the …