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  1. Wave Function Collapse (WFC) is a greedy algorithm that introduces a new way to procedurally generate both 2D and 3D worlds. One of the big advantages of using WFC is the …

  2. Wave Function Collapse & Plan Adjacencies - Sam Aston

    Evaluation and Testing: Evaluate the generated floor plans against predefined criteria such as adherence to room adjacency rules, usability, and aesthetic appeal. Conduct testing to ensure …

  3. The Wavefunction Collapse Algorithm explained very clearly

    Dec 17, 2018 · The Wavefunction Collapse Algorithm teaches your computer how to riff. The algorithm takes in an archetypical input, and produces procedurally-generated outputs that …

  4. mxgmn/WaveFunctionCollapse - GitHub

    Merrell derives adjacency constraints between tiles from an example model and generates a new larger model with the AC-3 algorithm. We generalize his approach to work with NxN …

  5. Wave function collapse part 1 - Hello, world! I'm Adrien Morvan

    Nov 15, 2020 · This execution is what you could have done by doing it manually. The wave function collapse algorithm allows to implement this filling for that kind of constraint and many …

  6. Procedural Generation with Wave Function Collapse - gridbugs

    Feb 21, 2019 · Wave Function Collapse is a procedural generation algorithm which produces images by arranging a collection of tiles according to rules about which tiles may be adjacent …

  7. Labs 2D Wave Function Collapse geometry node - SideFX

    Wave Function Collapse is a procedural generation algorithm which produces images by arranging a collection of tiles according to rules about which tiles may be adjacent to each …

  8. Wave Function Collapse - mathling.com

    Jul 19, 2022 · Adjacency rules are determined by considering the patterns that are the same except for a leading or trailing row or column. In this case each grid point represents a single …

  9. Wave Function Collapse Algorithm: How AI Creates Stunningly …

    Mar 17, 2025 · This simple script generates a 5x5 procedural world while ensuring adjacency rules are respected. Expanding on this, you can build intricate tile-based worlds similar to …

  10. Wave Function Collapse Explained – BorisTheBrave.Com

    Apr 13, 2020 · So, what is the Wave Function Collapse algorithm (WFC)? Well, it’s an algorithm developed by Maxim Gumin based on work by Paul Merrell for generating tile based images …

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