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  1. MMO: How do you level? - Game Design and Theory - GameDev.net

    Nov 29, 2011 · GameDev.net is your resource for game development with forums, tutorials, blogs, projects, portfolios, news, and more.

  2. General and Gameplay Programming - GameDev.net

    Jul 29, 2009 · What programming language do EA use to develop Fifa? The reason i ask is, because there's odd errors in the game such as 2 matches scheduled to be played on the …

  3. The $10K GPU Challenge - Your Announcements - GameDev.net

    Jan 12, 2009 · GameDev.net is your resource for game development with forums, tutorials, blogs, projects, portfolios, news, and more.

  4. Using Blender to Make Game Models Part 1 - GameDev.net

    Jun 8, 2005 · GameDev.net is your resource for game development with forums, tutorials, blogs, projects, portfolios, news, and more.

  5. What does it take to make a game? - GameDev.net

    Mar 14, 2010 · GameDev.net is your resource for game development with forums, tutorials, blogs, projects, portfolios, news, and more.

  6. using namespace std -- Does that make the exe huge?

    Nov 9, 2004 · GameDev.net is your resource for game development with forums, tutorials, blogs, projects, portfolios, news, and more.

  7. Level progression - Game Design and Theory - GameDev.net

    Aug 17, 2008 · GameDev.net is your resource for game development with forums, tutorials, blogs, projects, portfolios, news, and more.

  8. What to do. - For Beginners - GameDev.net

    Jul 7, 2004 · Do a simple point-and-click graphical TicTacToe game (2 player or with AI if you like) Make a simple 2-player checkers game, and again if you like you can add a basic AI Try …

  9. Stability of Game Development - Games Business and Law

    Dec 3, 2006 · GameDev.net is your resource for game development with forums, tutorials, blogs, projects, portfolios, news, and more.

  10. Scrolling in a 2D Space Shooter - GameDev.net

    Jul 19, 2007 · Basically, I'm writing a 2D space game where the screen needs to scroll in all four directions, and I'm having trouble thinking of a way to implement this. At first, I was going to …

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