
An in-depth M1000 Classic build discussion : r/DeepRockGalactic
Since the M1000 deals a lot of damage in one shot even when hipfiring, you basically always remove armour on every shot, circumventing the damage tax and dealing full damage. This is important, as a focus shot without the T1 damage mod deals 110 damage, and grunts on Hazard 4 and 5 have 108 health.
Is the M1000 classic a good weapon? : r/DeepRockGalactic - Reddit
Jan 10, 2022 · The two exceptions are the M1000 and the Boomstick, both of which have super blowthrough rounds upgrades, and both of which give you +3 penetrations, meaning you can hit 4 enemies with each shot. When I go solo as Scout or sometimes even on a team, I'll take blowthrough M1000 and blowthrough Boomstick, with IFGs, and I can usually get a ...
Scout M1000 builds? : r/DeepRockGalactic - Reddit
Jun 19, 2022 · M1000 is, imo, the best balanced gun in the game by a very large margin. It's got nearly a dozen builds that are all so close together in power level that the "best" one is determined by your particular goals and playstyle. There are two …
BUILD BREAKDOWN: Multi-Choice (Scout's M1000 Classic) …
Jul 12, 2022 · The M1000 is debatably the most well balanced weapon in DRG, in that it has the most competitive overclock options available to it out of any weapon in the game on modded difficulties. As such, this post will be considering multiple overclock choices: Active Stability System, Minimal Clips, Hoverclock, and Electrifying Focus Shots.
DRG 1.0 Weapon Discussion Thread Day 5: M1000 Classic
The M1000 was then reworked, giving it slightly more base ammo and clip size but at the cost of using two ammo per charged shot. No Overclocks: B, B, A, B, A The best way to think of the M1000's fire modes isn't "lets make a hip-fire only build" or "lets make a focused shot only build" but instead to make use of both tools according to the ...
How do I unlock the m1000 : r/DeepRockGalactic - Reddit
Aug 6, 2022 · Deep Rock Galactic is a 1-4 player co-op-first sci-fi FPS featuring badass space Dwarves, 100% destructible environments, procedurally-generated caves, and endless hordes of alien monsters.
A DPS breakdown for some M1000 builds : r/DeepRockGalactic
Oct 26, 2021 · For a 110 damage unmodded M1000 shot, the odds of breaking the armor are around 75% (credit to u/Hmoorkin), but the 20% damage reduction is still applied even if the armor breaks. However, there’s a sort-of hidden mechanic: if the armor breaking of any weapon is above 100%, any shot that breaks this type of armor will deal full damage to ...
is the m1000 any good? : r/DeepRockGalactic - Reddit
the point of the m1000 isn't to kill swarms. it's to kill the most dangerous thing in the area to let your team kill the swarm way easier. if you build your m1000 for it, you can kill a lot of things short of an oppressor in one weakpoint shot, freeing your gunner, driller, or engi to kill the swarm instead of pumping bullets into that high ...
How do you build the M1000? : r/DeepRockGalactic - Reddit
Electric synergy also means either Gas Recycling Zhukovs with Conductive Bullets to help mow down single targets, or using Trifork Volley Boltshark with Magnetic Shafts for long-range sniping of Grabbers, Spitballs, and Bombers -- the M1000's precise shots mean I can electrify just the target I want, which is a minor problem of Boomerangs or ...
Best overclocks for the M1000? : r/DeepRockGalactic - Reddit
I'm of the opinion that m1000 is the most balanced weapon in the game. Hipster, active stability, minimal clips, and hoverclock are all close enough in power level that it really comes down to how you like to play. If I had to pick one it would probably be active stability, but it's very very close. Your weapon mods matter a lot more than OCs