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  1. Learning Modern 3D Graphics Programming - GitHub Pages

    Why Read This Book? I. The Basics. 1. Hello, Triangle! 2. Playing with Colors. II. Positioning. 3. OpenGL's Moving Triangle. 4. Objects at Rest. 5. Objects in Depth. 6. Objects in Motion. 7. World in Motion. 8. Getting Oriented. III. Illumination. 9. Lights On. 10. Plane Lights. 11. Shinies. 12. Dynamic Range. 13. Lies and Impostors. IV. Texturing.

  2. Computer Graphics from Scratch: A Programmer's Introduction to 3D ...

    May 13, 2021 · Computer Graphics from Scratch demystifies the algorithms used in modern graphics software and guides beginners through building photorealistic 3D renders. Computer graphics programming books are often math-heavy and intimidating for newcomers. Not this one.

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    • Foundations of 3D Computer Graphics (Mit Press) - amazon.com

      Jul 13, 2012 · Today, all of our PCs are capable of producing high-quality computer-generated images, mostly in the form of video games and virtual-life environments; every summer blockbuster movie includes jaw-dropping computer generated special effects. This book explains the fundamental concepts of 3D computer graphics.

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      • HW140701/Book-list-of-computational-geometry-and-computer-…

        Some people say that computer graphics generally includes geometry, rendering and simulation. Others say that computer graphics mainly includes modeling, rendering, animation and human-computer interaction. In this book list, I want to summarize the books that can be read from two aspects: computational geometry and computer graphics.

      • Foundations of 3D Graphics Programming - Springer

        Supreme reference on JOGL programming, with extensive and complete examples; Also covers Java3D, with detailed example programs; Serves as an ideal shortcut to 3D graphics theory; Written by a recognized leader in 3D graphics, virtual experiences and statistical data visualization, based on years of teaching and research experience

      • Programming in 3 Dimensions: 3-D Graphics, Ray Tracing, and …

        Jan 1, 1992 · This book provides a detailed look at 3-D graphics and modeling, plus discussion of popular ray tracing methods and computer animation. It contains the techniques and C source code you need to develop 3-D model graphics and stimulating ray-traced imagery.

        • Reviews: 1
        • Author: Christopher D. Watkins, Larry Sharp
      • Foundations of 3D Computer Graphics: | Guide books - ACM …

        Jul 13, 2012 · Three-dimensional (3D) computer graphics use a 3D representation of geometric data stored in a computer to perform calculations and render 2D images. The basic concepts of 3D computer graphics are explained in this book, which contains 23 …

      • Practical Algorithms for 3D Computer Graphics, Second Edition

        Dec 19, 2013 · Practical Algorithms for 3D Computer Graphics, Second Edition covers the fundamental algorithms that are the core of all 3D computer graphics software packages. Using Core OpenGL and OpenGL ES,...

      • Foundations of 3D Computer Graphics - Google Books

        Jul 13, 2012 · It introduces the basic algorithmic technology needed to produce 3D computer graphics, and covers such topics as understanding and manipulating 3D geometric transformations, camera...

      • Programming in 3 Dimensions: 3-D Graphics, Ray Tracing, and …

        Dec 31, 2014 · Programming in 3 Dimensions: 3-D Graphics, Ray Tracing, and Animation/Book and Disk by Christopher D. Watkins; Larry Sharp

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