
InputSystem Two Players, Two Controllers - Unity Discussions
May 20, 2023 · The player input manager can automatically join players for multiplayer (or you can do it manually). You could watch for how multiplayer works for the new input system:
Multiple controllers using unity's new input system
Jun 12, 2019 · There is a component called PlayerInputManager which is used to "detect" when a new controller is connected / disconnected. You have to provide it a prefab of the object (e.g. a …
The Player Input Manager component | Input System | 1.5.1 - Unity
The Player Input system facilitates setting up local multiplayer games, where multiple players share a single device with a single screen and multiple controllers.
Unity Input System | How to Support Multiple Controllers
Sign up for the Level 2 Game Dev Newsletter: http://eepurl.com/gGb8ePIn this Unity tutorial you'll learn how to use Unity's new input system to enable multip...
Multiple controllers - Unity Engine - Unity Discussions
Aug 12, 2018 · Now… How do I use multiple controllers (ie. multiple players) using this system? Is there an example using the current system? Ideally it’d be something along the lines of: …
Gamepad Support | Input System | 1.0.2 - Unity
Xbox controllers are well supported on different Devices. The Input System implements these using the XInputController class, which derives from Gamepad. On Windows and UWP, Unity …
c# - Input Manager 2 Players with 2 Controllers - Stack Overflow
Jul 4, 2018 · You should really try to take a look to the new Input System https://github.com/Unity-Technologies/InputSystem (still in beta testing). PS. Right now you can actually use multiple …
Handling multiple controllers - Unity Engine - Unity Discussions
Sep 3, 2019 · I’m playing around with the new input system and I’m having some trouble figuring out how to either get the ID of the controller that sent a button, or somehow poll individual …
Unity’s new Input System, made easy (complete beginner’s guide)
Mar 21, 2021 · There are a few things I have issues figuring out though, like having one controller control multiple objects, and one object be controllable by multiple controllers. For example: I …
How best to manage Input from multiple controllers? : r/Unity3D - Reddit
Well, you can do it with the Unity Input system if you create each profile by hand and configure correctly for each player, but this is pretty time consuming and redundant. You should take a …