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  1. Ready, trainer … one*! discovering the entanglement of adaptive ...

    Jul 1, 2021 · This section lays out a detailed account of relevant theoretical concepts for this study such as adaptive learning, adaptive learning in virtual environments, and challenges in designing virtual learning environments.

  2. Unleashing the Potential: A Holistic Approach to Adaptive Learning

    Feb 27, 2024 · This paper presents a pioneering integrated framework and design guidelines for adaptive learning in Virtual Reality (VR), a novel intersection of diverse fields from pedagogical strategies, adaptive models, design elements, and tech considerations.

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  3. Smart content is incorporated into learning with Artificial Intelligence and Virtual Reality into educational services, changing the face of traditional learning. On the one hand, AI, with many abilities, which include data analysis and individual learning, improves educational tools.

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  4. Block Diagram of the System Architecture: Presentation Trainer …

    This project tests the relevance of virtual reality (VR) for training teachers’ vocal skills by simulating a lesson in a realistic VR environment characterized by adjustable constraints...

  5. Adaptive virtual reality-based training: a systematic ... - Springer

    Mar 13, 2020 · Adaptive VR-based training is a closed-loop system consisting of performance measures (collected in real time or based on offline measures), adaptive logic (AI algorithms, optimization, or rule-based systems), and adaptive variables …

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  6. VR System block diagram (adapted from [1]). © Editions Hermes ...

    In this work, a novel method for improving reorientation in a virtual environment, exploiting a dynamic Rotation Gain Multiplication Factor (RGMF) based on the competence of the user in VR...

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    • Adaptive Learning

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  7. Virtual reality (VR) has the potential to produce socially realistic, perceptually rich media simulations including virtual characters that may have a distinct impact on young children's responses to content compared to traditional mediums like television [44].

  8. Block diagram of the proposed adaptive tile-based VR end-to …

    from publication: Effects of Adaptive Streaming Optimizations on the Perception of 360 Virtual Reality Video | As the demand of Virtual Reality (VR) video streaming to mobile devices...

  9. (PDF) A UML approach for designing a VR-based smart learning ...

    The proposed architecture of a VR-based Smart learning system: the learner is situated in the data layer; logic layer consists of tools for modelling the VR learning environment; presentation layer immerses the learner in a VR environment for a personalized learning experience.

  10. Designing and Evaluating an Adaptive Virtual Reality System …

    Feb 1, 2025 · In this work, we designed an adaptive system using Electroencephalography (EEG) correlates of external and internal attention to support working memory tasks. Participants engaged in a visual working memory N-Back task, where we adapted the visual complexity of distracting elements.

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