News
Starting with the new specification, OpenGL ES 3.2 aims to bring another step forward in mobile graphics capabilities and quality by absorbing Google’s Android Extension Pack (AEP) functionality ...
Among Android L's many, many features is one that will set game developers' hearts aflutter – support for the recently announced OpenGL ES 3.1. This is the cross-platform rendering API used in ...
However it’s unlikely that gaming on Android will be dominated by OpenGL ES 3.0 devices in 2013, as many Android gaming orientated platforms launching this year, like OUYA, will still be using ...
Some results have been hidden because they may be inaccessible to you
Show inaccessible results