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However it’s unlikely that gaming on Android will be dominated by OpenGL ES 3.0 devices in 2013, as many Android gaming orientated platforms launching this year, like OUYA, will still be using ...
At the moment, there is no easy way to test Vulkan versus OpenGL ES 3.1 on Android. My go to 3D engine Unreal Engine does not support the Android-24 API, so while Vulkan is technically supported ...
To support this technique, tessellation shaders were recently added to DirectX 11 and OpenGL 4.0. OpenGL ES does not have tessellation shaders yet, but Intel’s Bay Trail platform now has an ...